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Event System

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$3.99
$3.99
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About:

The [NCS] Event System, developed by Nicolas, brings dynamic and engaging gameplay inspired by titles like Battlefront 2 to your server's events. We've enhanced the Game Master toolkit with powerful new options to create memorable missions and challenges.

Core Mechanics:

The system offers two primary event formats, which can be configured to suit any scenario:
  • Lives-Based Events: Participants are given a set number of lives. Once the last life is gone, the player is eliminated. The tension builds as the remaining players-or the last one standing-must complete the objective.
  • Time-Based Events: Missions are executed against a running timer. Precision is key; fail to complete the task before time runs out, and the mission could fail.
Both life and time limits are toggleable, allowing for respawning even after the limit is reached, putting the ultimate control over event difficulty in the hands of the players and Game Master.

Advanced GM Tools:

The [NCS] Event System also includes unique utilities to further shape the battlefield and challenge players.
  • Weapon Jamming (TFA REQUIRED): Instantly and permanently disables player weapons until the GM toggles the option off, forcing players to rely on strategy and teamwork.
  • Door Locking: Locks every door on the map immediately and keeps them secured until the GM disables the function, dramatically altering movement and forcing new tactical approaches.

Dependencies:

[NCS] Shared Resources
Event System Content
You will get a ZIP (219KB) file

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