Event System
On Sale
$3.99
$3.99
About:
The [NCS] Event System, developed by Nicolas, brings dynamic and engaging gameplay inspired by titles like Battlefront 2 to your server's events. We've enhanced the Game Master toolkit with powerful new options to create memorable missions and challenges.Core Mechanics:
The system offers two primary event formats, which can be configured to suit any scenario:- Lives-Based Events: Participants are given a set number of lives. Once the last life is gone, the player is eliminated. The tension builds as the remaining players-or the last one standing-must complete the objective.
- Time-Based Events: Missions are executed against a running timer. Precision is key; fail to complete the task before time runs out, and the mission could fail.
Advanced GM Tools:
The [NCS] Event System also includes unique utilities to further shape the battlefield and challenge players.- Weapon Jamming (TFA REQUIRED): Instantly and permanently disables player weapons until the GM toggles the option off, forcing players to rely on strategy and teamwork.
- Door Locking: Locks every door on the map immediately and keeps them secured until the GM disables the function, dramatically altering movement and forcing new tactical approaches.
Dependencies:
[NCS] Shared ResourcesEvent System Content